Class State
Inheritance
Implements
Inherited Members
Namespace: Lucene.Net.Util.Automaton
Assembly: Lucene.Net.dll
Syntax
public class State : IComparable<State>
Constructors
| Improve this Doc View SourceState()
Constructs a new state. Initially, the new state is a reject state.
Declaration
public State()
Properties
| Improve this Doc View SourceAccept
Sets acceptance for this state. If true
, this state is an accept state.
Declaration
public virtual bool Accept { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Number
Return this state's number.
Expert: Will be useless unless GetNumberedStates() has been called first to number the states.
Declaration
public virtual int Number { get; }
Property Value
Type | Description |
---|---|
System.Int32 | The number. |
NumTransitions
Declaration
public virtual int NumTransitions { get; }
Property Value
Type | Description |
---|---|
System.Int32 |
TransitionsArray
Declaration
public Transition[] TransitionsArray { get; }
Property Value
Type | Description |
---|---|
Transition[] |
Methods
| Improve this Doc View SourceAddTransition(Transition)
Adds an outgoing transition.
Declaration
public virtual void AddTransition(Transition t)
Parameters
Type | Name | Description |
---|---|---|
Transition | t | Transition. |
CompareTo(State)
Compares this object with the specified object for order. States are ordered by the time of construction.
Declaration
public virtual int CompareTo(State s)
Parameters
Type | Name | Description |
---|---|---|
State | s |
Returns
Type | Description |
---|---|
System.Int32 |
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Type | Description |
---|---|
System.Int32 |
Overrides
GetTransitions()
Returns the set of outgoing transitions. Subsequent changes are reflected in the automaton.
Declaration
public virtual IEnumerable<Transition> GetTransitions()
Returns
Type | Description |
---|---|
System.Collections.Generic.IEnumerable<Transition> | Transition set. |
Reduce()
Reduces this state. A state is "reduced" by combining overlapping and adjacent edge intervals with same destination.
Declaration
public virtual void Reduce()
SetTransitions(Transition[])
Declaration
public virtual void SetTransitions(Transition[] transitions)
Parameters
Type | Name | Description |
---|---|---|
Transition[] | transitions |
SortTransitions(IComparer<Transition>)
Returns sorted list of outgoing transitions.
Declaration
public virtual void SortTransitions(IComparer<Transition> comparer)
Parameters
Type | Name | Description |
---|---|---|
System.Collections.Generic.IComparer<Transition> | comparer | Comparer to sort with. |
Step(Int32)
Performs lookup in transitions, assuming determinism.
Declaration
public virtual State Step(int c)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | c | Codepoint to look up. |
Returns
Type | Description |
---|---|
State | Destination state, |
See Also
| Improve this Doc View SourceStep(Int32, ICollection<State>)
Performs lookup in transitions, allowing nondeterminism.
Declaration
public virtual void Step(int c, ICollection<State> dest)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | c | Codepoint to look up. |
System.Collections.Generic.ICollection<State> | dest | Collection where destination states are stored. |
See Also
| Improve this Doc View SourceToString()
Returns string describing this state. Normally invoked via ToString().
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
System.String |
Overrides
TrimTransitionsArray()
Downsizes transitionArray to numTransitions.
Declaration
public virtual void TrimTransitionsArray()