Class State
  
  Automaton state.
This is a Lucene.NET EXPERIMENTAL API, use at your own risk
 
  
  
    Inheritance
    System.Object
    State
   
  
    Implements
    System.IComparable<
State>
 
    
   
  
    Inherited Members
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
   
  
  Assembly: Lucene.Net.dll
  Syntax
  
    public class State : IComparable<State>, IEquatable<State>
   
  Constructors
  
  
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  State()
  Constructs a new state. Initially, the new state is a reject state.
 
  
  Declaration
  
  Properties
  
  
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  Accept
  Sets acceptance for this state. If true, this state is an accept state.
 
  
  Declaration
  
    public virtual bool Accept { get; set; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  Number
  Return this state's number.
Expert: Will be useless unless GetNumberedStates()
has been called first to number the states. 
 
  
  Declaration
  
    public virtual int Number { get; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Int32 | 
        The number.  
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  NumTransitions
  
  
  Declaration
  
    public virtual int NumTransitions { get; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Int32 | 
         | 
      
    
  
  
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  TransitionsArray
  
  
  Declaration
  
    public Transition[] TransitionsArray { get; }
   
  Property Value
  
  Methods
  
  
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  AddTransition(Transition)
  Adds an outgoing transition.
 
  
  Declaration
  
    public virtual void AddTransition(Transition t)
   
  Parameters
  
  
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  CompareTo(State)
  Compares this object with the specified object for order. States are
ordered by the time of construction.
 
  
  Declaration
  
    public virtual int CompareTo(State s)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | State | 
        s | 
         | 
      
    
  
  Returns
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Int32 | 
         | 
      
    
  
  
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  Equals(State)
  
  
  Declaration
  
    public bool Equals(State other)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | State | 
        other | 
         | 
      
    
  
  Returns
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  Equals(Object)
  
  
  Declaration
  
    public override bool Equals(object obj)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | System.Object | 
        obj | 
         | 
      
    
  
  Returns
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  Overrides
  System.Object.Equals(System.Object)
  
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  GetHashCode()
  
  
  Declaration
  
    public override int GetHashCode()
   
  Returns
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Int32 | 
         | 
      
    
  
  Overrides
  System.Object.GetHashCode()
  
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  GetTransitions()
  Returns the set of outgoing transitions. Subsequent changes are reflected
in the automaton.
 
  
  Declaration
  
    public virtual IEnumerable<Transition> GetTransitions()
   
  Returns
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Collections.Generic.IEnumerable<Transition> | 
        Transition set.  
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  Reduce()
  Reduces this state. A state is "reduced" by combining overlapping
and adjacent edge intervals with same destination.
 
  
  Declaration
  
    public virtual void Reduce()
   
  
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  SetTransitions(Transition[])
  
  
  Declaration
  
    public virtual void SetTransitions(Transition[] transitions)
   
  Parameters
  
  
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  SortTransitions(IComparer<Transition>)
  Returns sorted list of outgoing transitions.
 
  
  Declaration
  
    public virtual void SortTransitions(IComparer<Transition> comparer)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | System.Collections.Generic.IComparer<Transition> | 
        comparer | 
        Comparer to sort with.  
 | 
      
    
  
  
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  Step(Int32)
  Performs lookup in transitions, assuming determinism.
 
  
  Declaration
  
    public virtual State Step(int c)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | System.Int32 | 
        c | 
        Codepoint to look up.  
 | 
      
    
  
  Returns
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | State | 
        Destination state, null if no matching outgoing transition.  
 | 
      
    
  
  See Also
  
  
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  Step(Int32, ICollection<State>)
  Performs lookup in transitions, allowing nondeterminism.
 
  
  Declaration
  
    public virtual void Step(int c, ICollection<State> dest)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | System.Int32 | 
        c | 
        Codepoint to look up.  
 | 
      
      
        | System.Collections.Generic.ICollection<State> | 
        dest | 
        Collection where destination states are stored.  
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  See Also
  
  
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  ToString()
  Returns string describing this state. Normally invoked via
ToString().
 
  
  Declaration
  
    public override string ToString()
   
  Returns
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.String | 
         | 
      
    
  
  Overrides
  System.Object.ToString()
  
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  TrimTransitionsArray()
  Downsizes transitionArray to numTransitions. 
 
  
  Declaration
  
    public virtual void TrimTransitionsArray()
   
  Operators
  
  
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  Equality(State, State)
  
  
  Declaration
  
    public static bool operator ==(State left, State right)
   
  Parameters
  
  Returns
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  GreaterThan(State, State)
  
  
  Declaration
  
    public static bool operator>(State left, State right)
   
  Parameters
  
  Returns
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  GreaterThanOrEqual(State, State)
  
  
  Declaration
  
    public static bool operator >=(State left, State right)
   
  Parameters
  
  Returns
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  Inequality(State, State)
  
  
  Declaration
  
    public static bool operator !=(State left, State right)
   
  Parameters
  
  Returns
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  LessThan(State, State)
  
  
  Declaration
  
    public static bool operator <(State left, State right)
   
  Parameters
  
  Returns
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  
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  LessThanOrEqual(State, State)
  
  
  Declaration
  
    public static bool operator <=(State left, State right)
   
  Parameters
  
  Returns
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Boolean | 
         | 
      
    
  
  Implements
  
      System.IComparable<T>
  
  
      System.IEquatable<T>