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    Class State

    Automaton state.

    This is a Lucene.NET EXPERIMENTAL API, use at your own risk
    Inheritance
    System.Object
    State
    Namespace: Lucene.Net.Util.Automaton
    Assembly: Lucene.Net.dll
    Syntax
    public class State : IComparable<State>

    Constructors

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    State()

    Constructs a new state. Initially, the new state is a reject state.

    Declaration
    public State()

    Properties

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    Accept

    Sets acceptance for this state. If true, this state is an accept state.

    Declaration
    public virtual bool Accept { get; set; }
    Property Value
    Type Description
    System.Boolean
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    Number

    Return this state's number.

    Expert: Will be useless unless GetNumberedStates() has been called first to number the states.

    Declaration
    public virtual int Number { get; }
    Property Value
    Type Description
    System.Int32

    The number.

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    NumTransitions

    Declaration
    public virtual int NumTransitions { get; }
    Property Value
    Type Description
    System.Int32
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    TransitionsArray

    Declaration
    public Transition[] TransitionsArray { get; }
    Property Value
    Type Description
    Transition[]

    Methods

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    AddTransition(Transition)

    Adds an outgoing transition.

    Declaration
    public virtual void AddTransition(Transition t)
    Parameters
    Type Name Description
    Transition t

    Transition.

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    CompareTo(State)

    Compares this object with the specified object for order. States are ordered by the time of construction.

    Declaration
    public virtual int CompareTo(State s)
    Parameters
    Type Name Description
    State s
    Returns
    Type Description
    System.Int32
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    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    System.Int32
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    GetTransitions()

    Returns the set of outgoing transitions. Subsequent changes are reflected in the automaton.

    Declaration
    public virtual IEnumerable<Transition> GetTransitions()
    Returns
    Type Description
    IEnumerable<Transition>

    Transition set.

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    Reduce()

    Reduces this state. A state is "reduced" by combining overlapping and adjacent edge intervals with same destination.

    Declaration
    public virtual void Reduce()
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    SetTransitions(Transition[])

    Declaration
    public virtual void SetTransitions(Transition[] transitions)
    Parameters
    Type Name Description
    Transition[] transitions
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    SortTransitions(IComparer<Transition>)

    Returns sorted list of outgoing transitions.

    Declaration
    public virtual void SortTransitions(IComparer<Transition> comparer)
    Parameters
    Type Name Description
    IComparer<Transition> comparer

    Comparer to sort with.

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    Step(Int32)

    Performs lookup in transitions, assuming determinism.

    Declaration
    public virtual State Step(int c)
    Parameters
    Type Name Description
    System.Int32 c

    Codepoint to look up.

    Returns
    Type Description
    State

    Destination state, null if no matching outgoing transition.

    See Also
    Step(Int32, ICollection<State>)
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    Step(Int32, ICollection<State>)

    Performs lookup in transitions, allowing nondeterminism.

    Declaration
    public virtual void Step(int c, ICollection<State> dest)
    Parameters
    Type Name Description
    System.Int32 c

    Codepoint to look up.

    ICollection<State> dest

    Collection where destination states are stored.

    See Also
    Step(Int32)
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    ToString()

    Returns string describing this state. Normally invoked via ToString().

    Declaration
    public override string ToString()
    Returns
    Type Description
    System.String
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    TrimTransitionsArray()

    Downsizes transitionArray to numTransitions.

    Declaration
    public virtual void TrimTransitionsArray()
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