Class MMapDirectory
File-based Directory implementation that uses
NOTE: memory mapping uses up a portion of the
virtual memory address space in your process equal to the
size of the file being mapped. Before using this class,
be sure your have plenty of virtual address space, e.g. by
using a 64 bit runtime, or a 32 bit runtime with indexes that are
guaranteed to fit within the address space.
On 32 bit platforms also consult MMapDirectory(DirectoryInfo, LockFactory, Int32)
if you have problems with mmap failing because of fragmented
address space. If you get an
NOTE: Accessing this class either directly or
indirectly from a thread while it's interrupted can close the
underlying channel immediately if at the same time the thread is
blocked on IO. The channel will remain closed and subsequent access
to MMapDirectory will throw a
Inherited Members
Namespace: Lucene.Net.Store
Assembly: Lucene.Net.dll
Syntax
public class MMapDirectory : FSDirectory
Constructors
| Improve this Doc View SourceMMapDirectory(DirectoryInfo)
Create a new MMapDirectory for the named location and NativeFSLockFactory.
Declaration
public MMapDirectory(DirectoryInfo path)
Parameters
Type | Name | Description |
---|---|---|
DirectoryInfo | path | the path of the directory |
MMapDirectory(DirectoryInfo, LockFactory)
Create a new MMapDirectory for the named location.
Declaration
public MMapDirectory(DirectoryInfo path, LockFactory lockFactory)
Parameters
Type | Name | Description |
---|---|---|
DirectoryInfo | path | the path of the directory |
LockFactory | lockFactory | the lock factory to use, or null for the default (NativeFSLockFactory); |
MMapDirectory(DirectoryInfo, LockFactory, Int32)
Create a new MMapDirectory for the named location, specifying the maximum chunk size used for memory mapping.
Declaration
public MMapDirectory(DirectoryInfo path, LockFactory lockFactory, int maxChunkSize)
Parameters
Type | Name | Description |
---|---|---|
DirectoryInfo | path | the path of the directory |
LockFactory | lockFactory | the lock factory to use, or |
System.Int32 | maxChunkSize | maximum chunk size (default is 1 GiBytes for 64 bit runtimes and 256 MiBytes for 32 bit runtimes) used for memory mapping.
Especially on 32 bit platform, the address space can be very fragmented,
so large index files cannot be mapped. Using a lower chunk size makes
the directory implementation a little bit slower (as the correct chunk
may be resolved on lots of seeks) but the chance is higher that mmap
does not fail. On 64 bit platforms, this parameter should always
be Please note: The chunk size is always rounded down to a power of 2. |
MMapDirectory(String)
Create a new MMapDirectory for the named location and NativeFSLockFactory.
LUCENENET specific overload for convenience using string instead of
Declaration
public MMapDirectory(string path)
Parameters
Type | Name | Description |
---|---|---|
System.String | path | the path of the directory |
MMapDirectory(String, LockFactory)
Create a new MMapDirectory for the named location.
LUCENENET specific overload for convenience using string instead of
Declaration
public MMapDirectory(string path, LockFactory lockFactory)
Parameters
Type | Name | Description |
---|---|---|
System.String | path | the path of the directory |
LockFactory | lockFactory | the lock factory to use, or null for the default (NativeFSLockFactory); |
MMapDirectory(String, LockFactory, Int32)
Create a new MMapDirectory for the named location, specifying the maximum chunk size used for memory mapping.
LUCENENET specific overload for convenience using string instead of
Declaration
public MMapDirectory(string path, LockFactory lockFactory, int maxChunkSize)
Parameters
Type | Name | Description |
---|---|---|
System.String | path | the path of the directory |
LockFactory | lockFactory | the lock factory to use, or |
System.Int32 | maxChunkSize | maximum chunk size (default is 1 GiBytes for 64 bit runtimes and 256 MiBytes for 32 bit runtimes) used for memory mapping.
Especially on 32 bit platform, the address space can be very fragmented,
so large index files cannot be mapped. Using a lower chunk size makes
the directory implementation a little bit slower (as the correct chunk
may be resolved on lots of seeks) but the chance is higher that mmap
does not fail. On 64 bit platforms, this parameter should always
be Please note: The chunk size is always rounded down to a power of 2. |
Fields
| Improve this Doc View SourceDEFAULT_MAX_BUFF
Default max chunk size.
Declaration
public static readonly int DEFAULT_MAX_BUFF
Field Value
Type | Description |
---|---|
System.Int32 |
See Also
Properties
| Improve this Doc View SourceMaxChunkSize
Returns the current mmap chunk size.
Declaration
public int MaxChunkSize { get; }
Property Value
Type | Description |
---|---|
System.Int32 |
See Also
Methods
| Improve this Doc View SourceCreateSlicer(String, IOContext)
Declaration
public override Directory.IndexInputSlicer CreateSlicer(string name, IOContext context)
Parameters
Type | Name | Description |
---|---|---|
System.String | name | |
IOContext | context |
Returns
Type | Description |
---|---|
Directory.IndexInputSlicer |
Overrides
| Improve this Doc View SourceOpenInput(String, IOContext)
Creates an IndexInput for the file with the given name.
Declaration
public override IndexInput OpenInput(string name, IOContext context)
Parameters
Type | Name | Description |
---|---|---|
System.String | name | |
IOContext | context |
Returns
Type | Description |
---|---|
IndexInput |