Lucene.Net
3.0.3
Lucene.Net is a port of the Lucene search engine library, written in C# and targeted at .NET runtime users.
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contrib
Highlighter
IScorer.cs
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/*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership.
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* The ASF licenses this file to You under the Apache License, Version 2.0
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* (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using
System.IO;
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using
Lucene.Net.Analysis;
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namespace
Lucene.Net.Search.Highlight
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{
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/// <summary> Adds to the score for a fragment based on its tokens</summary>
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public
interface
IScorer
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{
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/// <summary>
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/// Called to init the Scorer with a {@link TokenStream}. You can grab references to
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/// the attributes you are interested in here and access them from {@link #getTokenScore()}.
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/// </summary>
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/// <param name="tokenStream">the {@link TokenStream} that will be scored.</param>
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/// <returns>
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/// either a {@link TokenStream} that the Highlighter should continue using (eg
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/// if you read the tokenSream in this method) or null to continue
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/// using the same {@link TokenStream} that was passed in.
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/// </returns>
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/// <exception cref="IOException"></exception>
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///
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TokenStream
Init(
TokenStream
tokenStream);
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/// <summary>
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/// Called when a new fragment is started for consideration.
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/// </summary>
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/// <param name="newFragment">the fragment that will be scored next</param>
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void
StartFragment(
TextFragment
newFragment);
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/// <summary>
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/// Called for each token in the current fragment. The {@link Highlighter} will
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/// increment the {@link TokenStream} passed to init on every call.
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/// </summary>
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/// <returns>a score which is passed to the {@link Highlighter} class to influence the
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/// mark-up of the text (this return value is NOT used to score the
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/// fragment)</returns>
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float
GetTokenScore();
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///<summary>
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/// Called when the {@link Highlighter} has no more tokens for the current fragment -
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/// the Scorer returns the weighting it has derived for the most recent
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/// fragment, typically based on the results of {@link #getTokenScore()}.
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/// </summary>
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float
FragmentScore {
get
; }
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}
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}
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