Lucene.Net
3.0.3
Lucene.Net is a port of the Lucene search engine library, written in C# and targeted at .NET runtime users.
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Hyphenation
ByteVector.cs
Go to the documentation of this file.
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/*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership.
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* The ASF licenses this file to You under the Apache License, Version 2.0
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* (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//using System;
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//namespace Lucene.Net.Analysis.Compound.Hyphenation
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//{
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// ///////
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// /// This class implements a simple byte vector with access to the underlying
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// /// array.
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// /// This class has been taken from the Apache FOP project (http://xmlgraphics.apache.org/fop/). They have been slightly modified.
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// ////
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// [Serializable]
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// public class ByteVector
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// {
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// ///<summary>
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// /// Capacity increment size
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// ///</summary>
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// private static int DEFAULT_BLOCK_SIZE = 2048;
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// private int blockSize;
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// ///<summary>
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// /// The encapsulated array
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// ///</summary>
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// private byte[] array;
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// ///<summary>
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// /// Points to next free item
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// ///</summary>
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// private int n;
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// public ByteVector()
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// : this(DEFAULT_BLOCK_SIZE)
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// {
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// }
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// public ByteVector(int capacity)
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// {
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// if (capacity > 0)
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// {
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// blockSize = capacity;
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// }
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// else
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// {
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// blockSize = DEFAULT_BLOCK_SIZE;
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// }
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// array = new byte[blockSize];
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// n = 0;
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// }
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// public ByteVector(byte[] a)
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// {
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// blockSize = DEFAULT_BLOCK_SIZE;
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// array = a;
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// n = 0;
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// }
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// public ByteVector(byte[] a, int capacity)
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// {
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// if (capacity > 0)
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// {
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// blockSize = capacity;
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// }
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// else
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// {
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// blockSize = DEFAULT_BLOCK_SIZE;
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// }
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// array = a;
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// n = 0;
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// }
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// public byte[] GetArray()
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// {
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// return array;
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// }
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// ///<summary>
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// /// return number of items in array
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// ///</summary>
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// public int Length()
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// {
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// return n;
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// }
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// ///<summary>
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// /// returns current capacity of array
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// ///</summary>
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// public int Capacity()
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// {
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// return array.Length;
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// }
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// public void Put(int index, byte val)
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// {
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// array[index] = val;
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// }
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// public byte Get(int index)
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// {
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// return array[index];
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// }
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// ///
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// /// This is to implement memory allocation in the array. Like malloc().
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// ///
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// public int Alloc(int size)
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// {
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// int index = n;
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// int len = array.Length;
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// if (n + size >= len)
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// {
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// byte[] aux = new byte[len + blockSize];
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// Array.Copy(array, 0, aux, 0, len);
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// array = aux;
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// }
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// n += size;
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// return index;
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// }
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// public void TrimToSize()
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// {
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// if (n < array.Length)
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// {
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// byte[] aux = new byte[n];
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// Array.Copy(array, 0, aux, 0, n);
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// array = aux;
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// }
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// }
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// }
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//}
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