Lucene.Net
3.0.3
Lucene.Net is a port of the Lucene search engine library, written in C# and targeted at .NET runtime users.
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core
Search
HitQueue.cs
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/*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership.
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* The ASF licenses this file to You under the Apache License, Version 2.0
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* (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using
System;
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using
Lucene.Net.Util;
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namespace
Lucene.Net.Search
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{
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public
sealed
class
HitQueue
:
PriorityQueue
<ScoreDoc>
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{
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private
bool
prePopulate;
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/// <summary> Creates a new instance with <c>size</c> elements. If
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/// <c>prePopulate</c> is set to true, the queue will pre-populate itself
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/// with sentinel objects and set its <see cref="PriorityQueue{T}.Size()" /> to <c>size</c>. In
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/// that case, you should not rely on <see cref="PriorityQueue{T}.Size()" /> to get the number of
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/// actual elements that were added to the queue, but keep track yourself.<br/>
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/// <b>NOTE:</b> in case <c>prePopulate</c> is true, you should pop
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/// elements from the queue using the following code example:
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///
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/// <code>
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/// PriorityQueue pq = new HitQueue(10, true); // pre-populate.
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/// ScoreDoc top = pq.top();
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///
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/// // Add/Update one element.
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/// top.score = 1.0f;
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/// top.doc = 0;
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/// top = (ScoreDoc) pq.updateTop();
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/// int totalHits = 1;
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///
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/// // Now pop only the elements that were *truly* inserted.
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/// // First, pop all the sentinel elements (there are pq.size() - totalHits).
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/// for (int i = pq.size() - totalHits; i > 0; i--) pq.pop();
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///
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/// // Now pop the truly added elements.
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/// ScoreDoc[] results = new ScoreDoc[totalHits];
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/// for (int i = totalHits - 1; i >= 0; i--) {
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/// results[i] = (ScoreDoc) pq.pop();
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/// }
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/// </code>
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///
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/// <p/><b>NOTE</b>: This class pre-allocate a full array of
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/// length <c>size</c>.
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///
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/// </summary>
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/// <param name="size">the requested size of this queue.
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/// </param>
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/// <param name="prePopulate">specifies whether to pre-populate the queue with sentinel values.
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/// </param>
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/// <seealso cref="SentinelObject">
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/// </seealso>
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public
/*internal*/
HitQueue
(
int
size,
bool
prePopulate)
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{
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this.prePopulate = prePopulate;
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Initialize(size);
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}
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// Returns null if prePopulate is false.
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protected
internal
override
ScoreDoc
SentinelObject
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{
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get
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{
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// Always set the doc Id to MAX_VALUE so that it won't be favored by
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// lessThan. This generally should not happen since if score is not NEG_INF,
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// TopScoreDocCollector will always add the object to the queue.
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return
!prePopulate ? null :
new
ScoreDoc
(System.Int32.MaxValue, System.Single.NegativeInfinity);
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}
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}
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public
override
bool
LessThan(
ScoreDoc
hitA,
ScoreDoc
hitB)
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{
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if
(hitA.
Score
== hitB.
Score
)
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return
hitA.
Doc
> hitB.
Doc
;
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else
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return
hitA.
Score
< hitB.
Score
;
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}
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}
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}
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