Overwrite this method, if you like to receive the raw long range bounds.
You can use this for e.g. debugging purposes (print out range bounds).
Namespace: Lucene.Net.UtilAssembly: Lucene.Net (in Lucene.Net.dll) Version: 2.9.4.1
Syntax
C# |
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public virtual void AddRange( long min, long max, int shift ) |
Visual Basic |
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Public Overridable Sub AddRange ( _ min As Long, _ max As Long, _ shift As Integer _ ) |
Visual C++ |
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public: virtual void AddRange( long long min, long long max, int shift ) |
Parameters
- min
- Type: System..::..Int64
[Missing <param name="min"/> documentation for "M:Lucene.Net.Util.NumericUtils.LongRangeBuilder.AddRange(System.Int64,System.Int64,System.Int32)"]
- max
- Type: System..::..Int64
[Missing <param name="max"/> documentation for "M:Lucene.Net.Util.NumericUtils.LongRangeBuilder.AddRange(System.Int64,System.Int64,System.Int32)"]
- shift
- Type: System..::..Int32
[Missing <param name="shift"/> documentation for "M:Lucene.Net.Util.NumericUtils.LongRangeBuilder.AddRange(System.Int64,System.Int64,System.Int32)"]